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Wanja Gerick
Xintare


Location:
Berlin, Germany

Language(s):
English, German

Member Since:
February 2004

Last Updated:
21 August 2008

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When the laughter stops
3ds max, Digital Fusion, mental ray, Photoshop, VRay, ZBrush
February 2008


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This is my attempt to show a sad clown. I had the idea in my head for quite a while, and finally managed to finish it.

I used basic poly modeling in max and then exported my mesh to Mudbox to add the basic details I needed. I imported a high rez version back in max, optimized it and used Polyboost to rebuild the geometry.
Then I used DeepUV for my UVs and started modeling in ZBrush to create normal and cavity maps.
I used photoshop for all my textures.
The head was rendered using the Fast SSS - material of mental ray. The rest was rendered with VRay.
HairFX was used for the hair.


I would be happy about any crits and comments. I could really need a fresh look on the image.
Thanks!

high rez version: http://www.derwanja.de/wtls_big_CC.jpg
This Image has 22 comments on CGTalk >

 
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