Wanja Gerick Xintare Location: Berlin, Germany Language(s):
English, German Member Since: February 2004 Last Updated: 21 August 2008 Portfolio Views: 724 Chosen as Favorite: 1
Groups:
When the laughter stops 3ds max, Digital Fusion, mental ray, Photoshop, VRay, ZBrush February 2008
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This is my attempt to show a sad clown. I had the idea in my head for quite a while, and finally managed to finish it.
I used basic poly modeling in max and then exported my mesh to Mudbox to add the basic details I needed. I imported a high rez version back in max, optimized it and used Polyboost to rebuild the geometry.
Then I used DeepUV for my UVs and started modeling in ZBrush to create normal and cavity maps.
I used photoshop for all my textures.
The head was rendered using the Fast SSS - material of mental ray. The rest was rendered with VRay.
HairFX was used for the hair.
I would be happy about any crits and comments. I could really need a fresh look on the image.
Thanks!
high rez version: http://www.derwanja.de/wtls_big_CC.jpg